![](/uploads/1/2/6/2/126236155/251948345.jpg)
Contra ReBirth | |
---|---|
Developer(s) | M2 |
Publisher(s) | Konami |
Director(s) | Toshiyasu Kamiko Yuji Yamanaka |
Producer(s) | Nobuya Nakazato Hirotaka Ishikawa |
Designer(s) | Masato Misaki |
Writer(s) | Kenichiro Kikuchi |
Composer(s) | Manabu Namiki |
Series | Contra |
Platform(s) | WiiWare |
Release |
|
Genre(s) | Run and gun |
Mode(s) | Single-player, cooperative multiplayer |
Posted in Wii U and Wii: - Contra Rebirth - Price: $10 / 1000 Wii Points- Publisher: Konami- Developer. Online coop would probably make this a day one buy.
Contra ReBirth[a] is a 2Drun and gunvideo game developed by M2 and published by Konami for WiiWare.[1] It is the twelfth original installment in the Contra series.[2] It was released in Japan on May 12, 2009, PAL regions on September 4, 2009,[3] and North America on September 7, 2009.[4]
Gameplay[edit]
An in-game screenshot of Contra ReBirth.
Contra ReBirth retains the same sprite-based side-scrolling gameplay as the series' earlier installments. The game can be played with the standard Wii Remote, as well as with the Classic Controller or a Nintendo GameCube controller. As with most Contra games, up to two players can play simultaneously. The player initially has a choice between two different player characters: Bill Rizer, the traditional Contra hero, or Genbei Yagyu from Neo Contra. Two additional characters: Brownie (Tsugumin in the Japanese version), an android shaped like a small girl; and Plissken, a tall reptilian humanoid alien (whose name is a tribute to the Snake Plissken movie character), can also be selected once the player has completed the game on Easy (Brownie) and Normal (Plissken).
The dual weapon system from Contra III: The Alien Wars returns and the player's normal gun can now shoot in autofire once again. The power-ups in this installment consists of a Spread Shot, a Laser Gun and a Homing Gun. The traditional flamethrower, however, is missing. Playing on the Easy setting allows the player to always keep their current weapon after losing a life, a feature not available in any of the other settings, but locks the player out of the final boss stage and true ending, which usually occurs after all five main stages are completed.
Plot[edit]
In 2633, the Neo-Salamander Force, led by their mysterious leader Chief Salamander, travel back to 1973 to take out the Contra force, when the Earth's defenses are considered by them as 'primitive'. They end up establishing a base on the ruins of the Shizuoka temple at the Yucatán Peninsula in Central America. Bill Rizer and Genbei Yagyu, two members of the present-day Contra team, are deployed by the Galactic President to travel back in time to stop them. With the help of Brownie or Tsugumin (a miniature gynoid similar to Browny from Contra: Hard Corps) and Plissken (a reptilian alien) the Contra warriors manage to take down the Neo Salamander Force. However, Chief Salamander is nowhere to be seen. In the true ending of the game, it is revealed Chief Salamander is actually 'Plissken', who has infiltrated the Contra unit under an assumed name.
Audio[edit]
The game's soundtrack was composed by Manabu Namiki, who worked on the other titles in the ReBirth series. The music consists of remixes of previous Contra songs.[5] The official album was released on March 24, 2010 in a compilation with Castlevania: The Adventure ReBirth's music.[6]
Reception[edit]
Reception | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Contra ReBirth was received 'favorable' reviews from Metacritic. IGN given the score with 8.2/10.[8] The game was nominated for Game of the Year by Nintendo Power, as well as WiiWare Game of the Year and Best Action Game, but lost to Epic Mickey[9]
![Wii Wii](http://media.comicbook.com/2017/10/contra-2-1027796.jpg)
See also[edit]
Notes[edit]
References[edit]
- ^'M2'. M2. 9 September 2009. Retrieved 9 September 2009.
WiiWare: 2009/05: Contra ReBirth: (Konami)
- ^'Konami Announces Contra Rebirth for WiiWare'. Nintendo World Report. 2009-05-09. Retrieved 2009-05-11.
- ^'Thwart an alien invasion or get a handy translation tool with this week's downloadable titles'. Nintendo of Europe. 4 September 2009. Retrieved 9 September 2009.
- ^'From Faraway Galaxies to the Family Room, Start Fall on a Fun-Filled Foot'. Nintendo of America. 7 September 2009. Archived from the original on 11 September 2009. Retrieved 9 September 2009.
- ^Hatfield, Daemon (2009-05-12). 'Contra ReBirth Impressions'. IGN. Archived from the original on 2012-07-01. Retrieved 2009-05-13.
- ^'Archived copy'. Archived from the original on 2010-02-06. Retrieved 2009-12-29.CS1 maint: archived copy as title (link)
- ^'Contra ReBirth for Wii Reviews'. Metacritic. CBS Interactive. Retrieved 2018-09-21.
- ^ ab'Contra Rebirth for IGN Reviews'. IGN. CBS Interactive. Retrieved September 9, 2009.
- ^Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 73.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Contra_ReBirth&oldid=941068306'
Contents.Problems Black ScreenAfter the intro animation and selecting start from the menu a black screen appears and no further progress occurs. Disable Enable Dual Core to resolve this. Fixed by.Enhancements Force Texture FilteringUse of Force Texture Filtering will cause graphics corruption.ConfigurationThis title does not need non-default settings to run properly.Version CompatibilityThe graph below charts the compatibility with Contra ReBirth since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Compatibility can be assumed to align with the indicated revisions.
However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. TestingThis title has been tested on the environments listed below:Test EntriesRevisionOS VersionCPUGPUResultTesterWindows 8AMD FX 6300 @ 4.3GHzAMD Radeon HD 645050FPS/50VPS. Perfect emulation.Windows 10Intel Core i7 @ 4.3GHzAMD R9 270XBlack screen after menu.Windows 7Athlon II X4 630 @ 3.2GHzAMD Radeon HD 6570Works perfect. Disable Dual Core or it hangs after menuWindows 10Intel Core i7 @ 4.3GHzAMD R9 270XHalf way into stage two 90% of the screen is cover up in black.Windows 10Intel Core i5-3330 @ 3GHzNVIDIA GeForce GTX 760Works perfect (a few lags here and there, but that might be me and a reinstall scheduled after years). Disable Dual Core support or the game hangs while starting a new game.
The game didn't gave me a black square covering 90% of screen until I paused and went to title for a new game. Disabling Store EFB seems to fix that.Windows 10AMD Phenom II x4 965 @ 3.4GHzNVIDIA GeForce GTX 960It works perfect whithout flaws (tested it in a full run), to avoid the black screen you need to uncheck the dual core option (With Dual Core option ON it gives insta-blackscreen after the title screen) and to avoid having a black screen between stages you need to uncheck the 'Store EFB' the game need to copy EFB to RAM on WIN 10. ALSO do not use 'Force Texture Filtering' it will give graphics corruption. THIS IS A MUST ON WIN10 FOR MOST OF THE WII WARE GAMES SUCH AS 'CASTLEVANIA REBIRTH', 'GRADIUS REBIRTH' etc.Windows 10Intel Core i5-4670K @ 4.3GHzNVIDIA GeForce GTX 1060420FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No visual issues and runs perfectly. With Dual core the game hangs after the menu, the same happens with Defer EFB copies enabled.Gameplay Videos.
![](/uploads/1/2/6/2/126236155/251948345.jpg)